After teams setup, constraints are chosen by draw lots (with a Monkey program) and displayed on the huge video screen and on the Retro Game Jam official page. Competition can begin!
I used my favorite language Monkey (no framework, started with only the sprite manager I did for PopCorn)
The Holy Hand Grenade is a required item, so an homage to the game Worms 2 and the Monty Python's "Holy Grail" movie imposed itself.
- Sprite sheet : 256x256 pixels
- Commodore 64 feeling: 16 colors, fixed palette
- 2 dimensions
- 0 scrolling
- 16 seconds max for all sound samples.
Eric Chahi and myself were out of competition, and we both won the honorific price "Prix des vieux" (literally "Price for old men") :)